I do sometimes wish the game featured voice acting, because the writing is good and sometimes quite funny, and it would be even better if you could hear it. His work here creates the perfect atmosphere for any given situation. In particular, some of the boss themes remind me of Final Fantasy VIII’s “The Man With the Machine Gun” and many of the town themes remind me of Uematsu’s work on Final Fantasy X. Uematsu is of course most widely known for his work on the Final Fantasy series, and there are undoubtedly tinges of his most popular pieces felt throughout the music of Fantasian. Luckily, Fantasian’s music is helmed by the one and only Nobuo Uematsu. It’s a fun play on the traditional turn-based system that keeps you engaged and interested.Ī classic, PS1 JRPG wouldn’t be complete without iconic music. In the end, you’re able to reap a large amount of experience, items, and money. This “allows players to send previously encountered enemies into a separate dimensional dungeon to streamline combat and maximize uninterrupted exploration of the beautiful locations.” Once the gauge is full, you fight all the enemies at once and take advantage of a variety of power-ups and turn-steals scattered around the battlefield that initiate if your attack goes through them. If you’ve ever been annoyed at random encounters, Fantasian has the “Dimengeon Battle” mechanic once you acquire a specific item early on in the game. Enemy design is good and offers a mix of fantasy-type ogres, beasts, and goblins, and more steam-punk mechanical enemies. The variety keeps things interesting, and the game feels less grindy. Everyone feels different enough with their varied abilities. Kina is the healer, Cheryl is the mage, and so on. Each character’s abilities lend themselves to a specific role. Some are able to go straight through a line of enemies, other attacks curve in an arc, and some are AOE attacks. With that in mind, you have the ability to aim your attacks. Since the game was made for the iPhone and iPad, the entire game is a touchscreen (unless you opt to play with a controller, which is my preferred way). Thanks to a couple of features, battling is more advanced than a typical turn-based RPG. In between getting lost in the world’s art, you spend a lot of time in turn-based battles. The game’s party characters all look distinct yet are still cohesive in style and design. Character design is also great all around. Thankfully character models blend well into the environments and don’t look out of place. There are so many things to find and discover in each set, and it’s easy to spend time getting lost in the hand-crafted environments as you explore. At times, it felt like I was moving around in an I, Spy book from the 90s. The game’s initial main hub is a town called En, and textures are sometimes muddy while exploring the outside areas, but once you go inside buildings and venture past En, the dioramas become more detailed and dynamic. These were created in real life by hand and then photographed and rendered into a 3D model that the player moves around in. The game does end on a cliffhanger, and a second part is expected before the end of 2021.Įasily the most dynamic part of the world is its dioramic backgrounds. While none of the characters or story-beats are particularly ground-breaking, they are familiar in a comforting way and help you feel right at home in Fantasian’s world. You also meet Zinikr, the captain of the famed ship Ezra and family friend of Leo, and Prickle and Clicker, robots who have gained consciousness and heart. Besides Leo, there is Kina, a girl with mysterious powers who is questioning her fate in the world, and Cheryl, heir to the throne with a broken heart. While the story and characters are familiar, it’s hard not rooting for the heroes. He meets a colorful cast of characters while he searches to regain his memory and defeat a rising, evil force. It is inspired by games of the past and it adds just enough tweaks that it feels like a modern-day love letter to the JRPG experience – complete with save crystals and all.įantasian debuted exclusively on Apple Arcade on April 2nd, 2021, and follows some conventional story-telling beats as it follows a messy-haired protagonist with amnesia named Leo. Fantasian is overall quite successful, and while it hits some sometimes too-familiar story beats, the writing and characters have a lot of charm. When I heard about Fantasian, created by Hironobu Sakaguchi of Final Fantasy fame for developer Mistwalker, I hoped it would transport me back to being a kid and inspire the same sense of wonder and excitement with its turn-based gameplay, JRPG roots, and dioramic backgrounds that harken back to the pre-rendered backgrounds of games in the late 1990s. I fell in love with the storytelling in games like Final Fantasy VII, Chrono Cross, and Resident Evil. Some of my fondest gaming memories come from the Playstation era.
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